Pixel Collision Mapping
The mapPixelToCollisionType function maps RGBA pixel values to specific collision types. It is useful in game development for interpreting pixel-based collision maps.
Function Definition
export function mapPixelToCollisionType(r: number, g: number, b: number, a: number): number;Parameters
r: number- Red component of the pixel (0-255).g: number- Green component of the pixel (0-255).b: number- Blue component of the pixel (0-255).a: number- Alpha (transparency) component of the pixel (0-255).
Return Value
Returns a numerical collision type based on the pixel color:
0- Transparent (no collision)1- Wall (red pixels)2- Grass (green pixels)3- Water (blue pixels)4- Default collision (other colors)
Example Usage
const collisionType = mapPixelToCollisionType(255, 0, 0, 255);console.log(collisionType); // Output: 1 (Wall)